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knowledge game相关的网络例句

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与 knowledge game 相关的网络例句 [注:此内容来源于网络,仅供参考]

This article proposes the model of the knowledge management in the software enterprise - wind wheel model, we elaborate the four parts of the knowledge management in the software enterprise in detail: Enterprise culture, organizational structure, the technology of the knowledge management , knowledge staff; Simultaneously introduce the Experience Factory and the technology of the Software Agent, we introduce the Multi-Agent in the knowledge management process to help the software enterprise to better implement the knowledge management.

本文提出了在软件企业实施知识管理的模型-风轮模型,详细阐述了在软件企业实施知识管理的四部分内容:企业文化、组织结构、知识管理技术、知识型员工;同时介绍了经验工厂和Software Agent技术,在知识管理过程中引入Multi-Agent帮助软件企业更好实施知识管理。

To explore factors of knowledge transfer and the relations between the factors and capacities of knowledge transfer (the maturity of knowledge management) in enterprises, the theories and methods of management and statistics were employed in the present study. Based on the analysis of processes in knowledge transfer and the core of knowledge management that refers to individuals, groups and organizations, a three-component model of knowledge transfer, which is the general model in this study, was obtained.

本研究主要探讨企业知识转移过程中的影响因素及其与转移能力的关系,基于管理学、统计学的理论与方法,从分析企业知识转移的根本过程出发,以个体、群体、组织为研究核心,从现有知识转移模型中推导出知识转移三元模型,通过10家企业的实证性研究,对这一理论模型进行了验证。

In order to highlight and analyze the influence of heterogeneous knowledge flows to enterprises in the modern service industry,based on a review of the Colonel Blotto game,some presumptions such as the game s utility function are modified,and a mechanism to change tacit knowledge into explicit knowledge is constructed to carry out an analysis of a two-player knowledge flow management.

为了深入认识异质性知识流对企业尤其是现代服务业企业发展的作用,借助于经典的Colonel Blotto博弈模型,并对其效用函数等进行了修正,通过构建一个隐性知识和显性知识之间的联系机制,展开两企业知识策略的Blotto博弈分析,对企业的知识流最优反应策略性质等进行了认识。

Recently, in professional game forum and game of demon animal world, the small error that a lot of players blame to had appeared in game cannot see game administrator management, for long however without the person," a person adept in martial arts and given to chivalrous conduct of BUG Sa full lightning " concussion game order brings about arena inside most player already cannot experience the problem such as game normally.

最近,在专业的游戏论坛和魔兽世界游戏中,很多玩家抱怨游戏中已经出现的小错误却没有人来管理、长时间看不到游戏管理员、"BUG萨满闪电侠"冲击游戏秩序导致竞技场在内多数玩家已不能正常体验游戏等问题。

Had taken 10 old course when network game, game player group has matured and already developed almost to use up, hit unendingly at the same time upgrade to had made game player aesthetic and fatigue quite, and the core cohesive affinity that this kind of exhaustion will affect game finally, the net swims the enterprise should be blended in game more at the moment in, let game become truly significant recreation, eliminate aesthetic exhaustion of the player thereby, realize what the net swims to be able to develop continuously.

当网络游戏走过10多年历程,游戏玩家群体已经成熟并已开发殆尽,同时无休止的打怪升级已经让游戏玩家审美疲劳,而这种疲劳最终将影响到游戏的核心凝聚力,网游企业此刻更应该将文化概念融入到游戏之中,让游戏成为真正有意义的娱乐,从而消除玩家的审美疲劳,实现网游的可持续发展。

Call its " stunner " not beyond the mark, the propagandist offensive that blot out the sky and cover up the earth, the belle is horizontal old advertisement, be without the game kernel of connotation, the game that wants money indefinitely is substaintial, the game kind that allows this to be valued by industry height originally turned a vase that only appearance is without connotation into the decoration, and because webpage game is in,face test of life and death when, even more fling caution to the winds to make exterior text wantonly, scene of even more low vulgarization, love changes the impression that brings about webpage game to give a person, also become game industry to be regarded as the fuse of an oaf event that the industry does not have culture finally.

称其为&尤物&一点不过分,铺天盖地的宣传攻势,美女横陈的宣传广告,毫无内涵的游戏内核,无限要钱的游戏本质,让这个原本被业界高度看好的游戏类型变成了一个只有外表毫无内涵的花瓶摆设,而由于网页游戏在面临生死考验之时,越发的不顾一切大肆做表面文章,导致网页游戏给人的印象越发低俗化、情色化,也成为游戏产业最终被视为一个有产业无文化的畸形儿事件的导火索。

Netease depends on this game and achievement strikings, obtain early or late " 07 year 10 greatly the most welcome ethical network game "," game of 10 large the most welcome networks "," 10 beautiful game of Chinese develop business "," business of 10 beautiful game operation "," hero of number of the 3rd China is met year star game," dream swims on the west make persistent efforts, 3 degrees broke highest and online record 2008, from 1.66 million to 2.08 million arrive again 2.32 million, achieved the online record like the miracle, end to registered an user to count a breakthrough in September 2008 200 million.

据了解,《梦幻西游》是目前国内最受欢迎的网络游戏,也是目前国内中国最多人玩的游戏。2008年,网易凭借该游戏而成绩斐然,先后获得&07年度十大最受欢迎的民族网络游戏&、&十大最受欢迎网络游戏&、&中国十佳游戏开发商&、&中国十佳游戏运营商&、&第三届中国数字英雄会年度明星游戏大奖&……在荣耀面前,《梦幻西游》再接再厉,2008年3度打破最高在线纪录,从166万到208万再到232万,一次次创下了奇迹般的在线纪录,截止到2008年9月注册用户数突破2亿。

Knowledgeable war, ie knowledge war, means a kind of war using knowledge capital countermine as their core. The 21st century is a knowledge economic century, the knowledge economys develop not only proposed new challenge to the battle theory, but also poured into new vigor to the knowledge war.

知识化战争,亦称知识战争,即以知识资本对抗为核心的战争。21世纪是知识经济世纪,知识经济的迅猛发展,对作战理论提出了新的挑战,也给知识战争注入了新的活力。

Based on the research of the knowledge type, the author puts forward the Database-based knowledge representation, this method makes the database have the knowledge base function, make the knowledge representation and the knowledge management easy.

在对系统中知识组成分类研究的基础上,对应用于该系统中的基于数据库的知识表达模式进行了深入的探讨,该方法的应用,使数据库具备了知识库的功能,方便了知识的描述、知识数据库的管理。

So to analyze in the aspect of description, it is useful to delouse the fount how inarticulateness comes into being; Based on the economic relationship and from the viewpoint of the pursuit of aim, the object of studying, the original creation of aesthetics, as well as the articulate knowledge and inarticulate knowledge, Polanyi distinguished the acquisitive way of science and technology. The development model of personal Knowledge can be generalized as the enthusiasm of seeking knowledge; Polanyi revealed how personal factors of mathematician cut across logical chasm, and gained mathematics findings in math" s activities. Thus he proved mathematics was also activity-needed techniques as natural science; Last evaluating the theory of "Personal Knowledge systematically, it can reveal its realistic significance and limitation.

波兰尼把认知结构区分为可言传知识与不可言传知识,与20世纪以来西方哲学的中心课题转向语言学的研究一致,所以从言述的角度出发,有助于了解不可言传性如何形成的根源;波兰尼以经济关系为立足点,从科学与技术的目的追求、研究对象、美的原创性,以及从可言传知识与默会知识的角度对两者的获取途径做了区分;其个人知识发展模式可以概括为:求知热情→启发性热情→说服性热情……;波兰尼揭示出数学家的个人因素是如何在数学活动中跨越逻辑鸿沟,取得数学发现的,从而证明数学同自然科学一样,也是一项需要技能的活动;最后对"个人知识"理论作一系统的评价,揭示"个人知识"理论的现实意义和局限性。

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相关中文对照歌词
Kick Knowledge
K.O.S. (Determination)
Knowledge
Change Da Game
Raise The Knowledge
The Knowledge
Step Your Game Up
Game Over
Skin Game
Knowledge Reigns Supreme
推荐网络例句

It inculcates justification before God on the ground of human merits.

它说明在上帝灌输在地上人类优点。

TH Leaguer has excellent Quality Control and Management System.

本公司具有完善的品管部门。

The iron ore used to make steel comes from open-pit and underground mines.

译:炼钢用的铁矿石来自露天开采的矿山和地下矿井。