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knowledge game相关的网络例句

查询词典 knowledge game

与 knowledge game 相关的网络例句 [注:此内容来源于网络,仅供参考]

On the base of applied tech. and system structure, the key tech. are expressed in detail. It includes:Knowledge representation technology: it is described in two stages by "Depictive frame + Rule group"."Depictive frame" is used to reflect the factors concerning question field."Rule group" reflects the son-question in question field; knowledge management system: it is made up of knowledge-base editing component, factor classifying component, knowledge inspecting component and extractive knowledge component; uncertainty reasoning adopt method of elicitation search strategy and data drive controlled by member knowledge. It take reliability of compound proof at first. That can resolve the matching contradiction. Reasoning explanation introduce pre-text and followed method of resolving path. Knowledge discovery component take SLIQ as basic arithmetic. It provides classification model in two stage forms which aim at training suit. That is decision tree and productive rule.

在确定应用技术与系统结构的基础上,重点阐述了本文的核心技术,这包括:知识表示技术,采用"描述框架+规则组"的层次结构,"描述框架"用于描述问题域所涉及的因素,"规则组"反映问题域内的子问题;知识管理系统,由知识库编辑构件、因素分类构件、知识检测构件和知识求精构件组成;不确定性推理机采用启发式搜索策略,元知识控制的数据驱动,以复合证据可信度优先作为匹配冲突消解的策略,推理解释采用预置文本与求解路径追踪的方法;知识发现,采用SLIQ快速可伸缩算法,分类模型用判定树与产生式规则两种形式描述。

Knowledge tacitness, knowledge management strategy and absorptive ability, trust, interaction degree and prior experience have outstanding effects on tacit knowledge transfer in all the three enterprise external relationships; knowledge background similarity shows effects in transferring collaborators and competitors" tacit knowledge with no effects for the customers"; relationship strategy and collaborate level, tacit knowledge transfer benefits, customer type are the factors that affect companys tacit knowledge transfer with their collaborators, competitors and customers respectively.

第三,在缄默知识传递效果影响因素方面,知识缄默程度、企业的知识管理策略和吸收能力、企业相互之间的信任、交流程度、前期经验这些因素对三种关系的企业间缄默知识传递效果都具有影响作用,知识背景相似性在企业与合作者和竞争者这两种关系间具有显著的影响作用,在企业与客户之间不具有影响作用,企业的关系战略和合作水平、知识传递收益、客户类型分别对企业与合作者、竞争者、客户之间缄默知识传递具有影响作用

On the base of applied tech. and system structure, the key tech. are expressed in detail. It includes:Knowledge representation technology: it is described in two stages by "Depictive frame + Rule group"."Depictive frame" is used to reflect the factors concerning question field."Rule group" reflects the son-question in question field; knowledge management system: it is made up of knowledge-base editing component, factor classifying component, knowledge inspecting component and extractive knowledge component; uncertainty reasoning adopt method of elicitation search strategy and data drive controlled by member knowledge. It take reliability of compound proof at first. That can resolve the matching contradiction. Reasoning explanation introduce pre-text and followed method of resolving path. Knowledge discovery component take SLIQ as basic arithmetic. It provides classification model in two stage forms which aim at training suit. That is decision tree and productive rule.

在确定应用技术与系统结构的基础上,重点阐述了本文的核心技术,这包括:知识表示技术,采用&描述框架+规则组&的层次结构,&描述框架&用于描述问题域所涉及的因素,&规则组&反映问题域内的子问题;知识管理系统,由知识库编辑构件、因素分类构件、知识检测构件和知识求精构件组成;不确定性推理机采用启发式搜索策略,元知识控制的数据驱动,以复合证据可信度优先作为匹配冲突消解的策略,推理解释采用预置文本与求解路径追踪的方法;知识发现,采用SLIQ快速可伸缩算法,分类模型用判定树与产生式规则两种形式描述。

The game was voted Best Handheld Game at the 2006 Spike TV Video Game Awards and Best Nintendo DS Game by GameSpot,[49] and it won Best Platformer awards from X-Play and Nintendo Power. The game was awarded Choice Video Game at the 2006 Teen Choice Awards, Nintendo Game of the Year at the 2006 Golden Joystick Award, and placed 30th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.

在2006年斯派克电视游戏中当选最佳掌上游戏机大奖和最佳任天堂DS游戏大奖,X播放和任天堂能量的最佳铂重整装置奖。2006年的青少年选择奖中游戏被授予选择视频游戏入选者,任天堂年度游戏在2006年的获得金摇杆奖,在30日把游戏列入任天堂官方杂志的100大经典任天堂游戏行列中。

Upon entering the spot, such details as the gameplay methods and rules corresponding to the games of the relevant grades of game prices you choose shall be generated in uniform and published on the spot by the computer system or the global investment CEO after all the people due to engage in this game arrive at the spot. After announcement of the detailed kinds of games, means of gameplay and relevant regulations, anyone holding the relevant game admission ticket, if refusing to accept the game rules or intend to give up the game, shall be regarded as automatic abstention of participation and the ticket holder shall agree that he or she is regarded as having already participated in the selected game and agreed to have the game and activity results (regarded as "FAILURE") recorded.

入场后,你所选的游戏奖金级别相对应的游戏玩法、规则等其他细节,要等能准时到场参与进此项目来的人员都到场后,才由电脑系统或全球投资CEO全球统一生成系统当场公布,宣布详细游戏种类、玩法及规则后,任何拿着相应游戏入场券的人员,若不接受游戏规则或不想玩的,视为持票人自愿放弃该项目的参与权,持票人同意将该项游戏视为持票人已经参与过,并且同意以失败的结局记入持票人手上所持的入场券的活动记录里。

And to white-collar for, if can blend in such world,arrive in game, teach Yu Le's form with contain, let its undertake exploration, carry ceaseless game, will understand the longest myth to develop a general name for arteries and veins, understand China " divine table "; At the same time in order to ask " everybody will find fault " mode, what cross higher education through sufferring is white-collar the ceaseless culture error in pointing out game, the to culture kernel omission that makes game developer ceaseless undertakes " repair ", this is the process of a teaching benefits teachers as well as students actually, and this process, accumulate contain in game recreation, increased the amusement of game and interest sex already, also promoted the culture of game standard, unapt the experience that lets this kind of culture too too curt, and make the person has estrangement feeling.

而对于白领阶层来说,假如能够将这样的世界融入到游戏之中,以寓教于乐的形式,让其进行探索,通过不断的游戏,来了解最悠久的神话发展脉络,了解中华《神谱》;同时以请&大家来找茬&的模式,通过受过高等教育的白领阶层不断的指出游戏中的文化误区,让游戏开发者不断的对文化内核的遗漏进行&修补&,这其实就是一个教学相长的过程,而这个过程,又蕴含在游戏娱乐之中,既增加了游戏的娱乐性和趣味性,也提升了游戏的文化水准,又不至于让这种文化的体验太过生硬,而使人有隔阂感。

Get conclusion:(1 ) the Taihu around region holding basketball game have the advantage;(2) the Taihu around region holding basketball game to have the developping(;3) in Taihu around region farmer basketball game hold worse (4) in Taihu around region basketball sport develop, the game opens exhibition existence the difference of the region;(5)School basketball game opens the exhibition aspect high school not to make widely available, the high level ball team is too little; The high school is more universal, but Be valuing with support"s degree not enough(;6) region of officers and workers" basketball game hold is different greatly and not universal(;7) the Taihu around basketball league match hold more and successfully, but Be taking part in a game a troops and contesting way, ball team real strenght, sponsor company...etc. to still exist some problems, influence the quality of league match development.

得出结论:(1)环太湖地区开展篮球赛事有其优势性;(2)环太湖地区开展篮球赛事有其持续性;(3)环太湖地区农民篮球开展较差;(4)环太湖地区的篮球运动发展,赛事开展存在地域的差异性;(5)学校篮球赛事开展方面高校不普及,高水平球队太少;中学较普及,但在重视和支持程度不够;(6)职工篮球赛事开展地域的差异性大,不普及;(7)环太湖篮球联赛举办较成功,但在参赛队伍、竞赛办法、球队实力、赞助商等方面还存在一些问题,影响联赛发展的质量。

By 5ft/line of sight Extraordinary Abilities: Selective damage, 72 Secret Transformation, Monkey hairs Special Qualities: Instantaneous movement Saves: Fort+27, Ref+31, Will+21 Ablilities: Str29, Dex29, Con20, Int27, Wis8, Cha26 Skills: Balance+19, Bluff+35, Escape Artise+42, Hnadle Animal+19, Hide+35, Knowledge+24, Knowledge+24, Knowledge+24, Knowledge+24, Knowledge+24, Knowledge+24, Listen+34, Move Silently+37, Pick Pocket+30, Scry+28, Sense Motive+25, Spot+32, Tumble+42 Feats: Alterness, Ambidexterity, Blind-Fight, Combat Reflexes, Deflect Arrows, Dodge, Expertise, Improved Trip, Improved Two Weapon Fighting, Improved Unarmed Strike, Leadership, Mobility, Quick Draw, Spring Attack, Whirlwind Attack Climate/Terrain: Any land Organization: Unique Challenge Rating: No hope Treasure: Only magic Alignment: Chaotic netural Combat Selective Damage: Monkey's preferred weapon, the Iron Ballast Rod, once used to keep the oceans calm is immensely large and heavy.

翻译如下中体形魔法兽生命骰:20d10+100(210hp)优先权:总是先攻速度:瞬移,飞行瞬移 AC: 35(+9 敏捷,+4 天生,+12 凤凰甲)措手不及:26,接触:19 攻击:金箍棒+27/+22/+17/+12 近战,拳头+27/+22 近战伤害: 1d1000 金箍棒, 2d12+9 拳头面宽/触及: 5尺x5尺/视线以内特异能力:选择性伤害, 72变,毫毛特性:瞬间移动豁免:强韧+27,反射+31,意志+21 属性:力量29,敏捷29,体质20,智力27,感知8,魅力26 技能:平衡+19,唬骗+35,逃脱+42,驯养动物+19,躲藏+35,知识+24,知识+24,知识+24,知识+24,知识+24,知识+24,聆听+34,潜行+37,扒窃+30,探知+28,察言观色+25,侦察+32,滚翻+42 专长:警觉,双巧手,盲斗,战斗反射,拨挡箭矢,闪避,寓守于攻,精通拌摔,精通双武器攻击,精通徒手打击,领导力,灵活移动,即时备战,跳跃攻击,旋风攻击气候/地形:任何地面组织:唯一挑战级数:无望宝藏:只有魔法物品阵营:混乱中立战斗选择性伤害:猴子的首选武器——定海神针铁,曾一度被用于保持海洋的稳定——极其巨大与沉重。

This paper proposed an issue on existing heterogeneous knowledge reuse based on the solution of knowledge reuse of knowledge equivalent mapping from knowledge representation level, since existing knowledge representation and ontology knowledge representation weren't on the same base of logic system.

由于已有知识表示和本体知识表示并不在同一逻辑体系基础上,从知识表示层面提出了一种基于知识等价映射的知识重用方法解决对已有异构知识的重用问题。

The third is the evolution of knowledge: Because of the limit of human's cognition, knowledge in a person's brain keeps on evoluting. So the knowledge in an intelligent system which simulates cognition should also evolute. The evolution of knowledge in the CM includes the evolution of background knowledge and problem solving knowledge.

最后是系统知识进化的思想:因为人的认识能力的局限性,人的知识一直处于不断的进化过程中;体现知识模拟的知识库系统也应当是进化的;CM方法论中的进化过程包括背景知识进化和面向问题求解知识对象的进化,为此,CM方法论中定义了关于知识对象及其背景知识的一系列操作。

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相关中文对照歌词
Kick Knowledge
K.O.S. (Determination)
Knowledge
Change Da Game
Raise The Knowledge
The Knowledge
Step Your Game Up
Game Over
Skin Game
Knowledge Reigns Supreme
推荐网络例句

Chinese traditional virtue is humility and wariness,the compliment and praise to the others should be declination

中国人的传统美德是谦虚谨慎,对别人的恭维和夸奖应是推辞。如

We bought this house on the never-never.

我们以分期付款的方式买下这座房子。

If they did move, and saved the penalty, the referee could insist on the penalty being retaken. In a Scottish 1945 game between Kilmarnock and Partick Thistle, Tommy White had to take a penalty seven times!

如果移动了,而且救出了点球,之前的点球可以视为无效,并重新再罚一次点球。1945年在 Kilmarnock 对阵Partick Thistle 的苏格兰联盟杯比赛中,判给其队的一次任意球,Tommy White却踢了7次。