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melee相关的网络例句

查询词典 melee

与 melee 相关的网络例句 [注:此内容来源于网络,仅供参考]

Battering Ram - Knocks back melee targets and applies a damage taken debuff (100%). Do not go in front of him in melee range.

剧烈撞击:击退近战目标,并使其受到承受伤害提高100%的debuff,所以千万不要没事跑到boss正面近战范围里去。

Plus, they're technically a melee unit, so between them, the Zergling, and the Ultralisk, we could be seeing three feared melee units for Zerg in SC2, which makes me a happy chappy as I'm a big fan of that

另外,它还是一个战术性的近战单位,毒蛉会夹杂在巨兽和小狗中间,SC2中我们将能看到三个令人恐惧的近战单位在游戏后期同时出现。

Full Attack:+1 unholy flaming falchion +31/+26/+21/+16 melee(2d6+19/18–20 plus 1d6 fel and 1d6 fire) and slam +24melee (1d10+6); or 2 slams +29 melee 1d10+12

整轮攻击:+1 邪恶炽焰大砍刀+31/+26/+21/+16 近战(2D6挥砍,加1D6魔能,加1D6火焰)加撞击+24近战(1D10+6)或者2撞击+29近战

Rampage (Tier 9) completely changed: Your melee critical hits cause you to go on a rampage, increasing melee critical hit chance of all party and raid members within 20 yds by 5%.

狂怒(第9层)完全改变:你的近战致命一击有几率使你进入狂怒状态,增加20码内小队或团队成员的近战致命一击率5%,持续10秒。

Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.

暴怒技能现在对所有20码内的团队成员有效,当战士打出一个爆击时,接下来10秒内所有团队成员的爆击几率将提升5

New Land Unit Balance Melee Units are very dangerous when they are close, Line Infantry get new special character=very large Defence, low Melee= The battle mechanics makes them to keep formation like the Last of the Mohican movie

新土地股平衡(格斗单位是非常危险的时候,他们是亲密,线步兵获得新的特殊性质=非常大的国防,低格斗=战斗力学使他们能够跟上形成像最后的Mohican电影

He has a war stomp that stuns melee that are very close to him but we found that we could outrange this by standing at max melee range. The hard part of the fight is that as with Kazzak if you go low mana then you explode and die + kill anyone around you.

之后我们开始测试第三个boss,是个毁灭领主,这也许是面对阿克蒙德之前最难的boss,他很像卡扎克,他拥有强力顺劈斩但是可以比较容易的躲开,至少比2.10之前的好躲。

We still don't know if it's based off melee crit, or if it crits like melee.

我们现在还不知道它的爆是建立在物理上还是与物理无关。

Wraths and an insect swarm costs just over 1100 mana, with a feral weapon equipped and full raid buffs you can regenerate 400-500 mana per melee swing reducing a casting cycles cost to 7-800 mana. This is further reduced by your mana regeneration however it is absolutely essential to land those melee hits as it almost doubles the length of time you can cast for before needing to regenerate.

4次愤怒+虫群消耗1100法力,装备了+野性Ap的武器和Raid Buff,你每次物理攻击会回复400-500法力,所以一次循环消耗700-800法力。5秒回魔可以减少法力的消耗速度,但是物理攻击回魔是绝对必要的,因为这将使你在需要回复法力之前的战斗时间提高几乎一倍。

While slow, it's quite durable for its cost, has an accurate and acceptably powerful melee attack, and can even knock enemies away.

虽然慢,但是相对於他的分数来说是相当的耐久,拥有精准而强力的近战攻击,甚至可以击退敌人。

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推荐网络例句

Cable dampener cannot be rolled up but must be hung over the cable.

缆帆不能被卷起,必须保证处于展开状态

"This skylark is a present from my master," he says.

"这只云雀是我主人献上的礼物。"他说。

If I get any weaker...

如果我虚弱下去。。。