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In the problem is being hanged to appear in the most popular at that time game commonly outside, for instance " heaven "," Stone Age " wait, chamber of commerce of average game operation is in learn for a short while this problem, but stem from afraid game number to be able to drop wait for an element, have rife good game chooses nonfeasance before outer fine dried noodles, hope to be able to grow through game oneself and be hanged outside player behavior resistance, must approbatory is, hanged indulge to all cause the death of the product finally external, as the cancer on healthy plant, do not do processing, can produce annihilative effect to host sooner or later.

外挂问题一般都出现在当时最热门的游戏中,比如《天堂》、《石器时代》等,一般游戏运营商会在第一时间获悉该问题,但出于担心游戏人数会不会下跌等因素,有非常多的好游戏在外挂面前选择不作为,希望能通过游戏自身成长和玩家行为反抗外挂,不得不承认的是,对外挂放任最终均导致了产品的死亡,如同健康植物上的毒瘤,不做处理,迟早会对寄主产生毁灭性影响。

Afterwards, we had time to chat about several other elements of the game, and grilled Codemasters' military AI guru about the AI, the tech, the save system and how they're going to implement that perennial bugbear - a health system.

游戏的人工智能总设计师 Clive Lindop 向我们秘密发布了部分游戏内容并简要的为我们展示了下游戏的运作过程,随后,我们还交流了些游戏其他的元素,如军事人工智能的核心,游戏的保存以及如何处理现今最为头疼的问题——生命系统。

The game has three basic function modules to realize the fundamental operation of combat between players and mobile phones. The first module is the design of login interface, including an invisible list for the choice of players. The second one is the detailed operation of chessman during the game, including the choice of place for the next moving, design of chessman and renewal of interface, and the choice of players. This part enables the calculation control of chessman outside the interface and the overlap problems, and enables the intelligent control of combating mobile phones. The third one is the control of game exit. It checks the game condition and judges whether it is finished, and then analyzes to get the result who is the winner.

游戏主要完成了游戏的三个基本的功能模块,实现玩家与手机对战的基本操作,首先是登陆界面的绘制,同时创建一个隐含列表,在登陆时候供玩家选择;其次是在游戏中对棋子的具体操作,包括对棋子移动位置的选择控制,棋子的绘制和界面的更新,下棋方的选择控制,重点实现了棋子出界和重叠问题的算法控制以及对战手机下子的智能控制问题;最后一个功能模块是对游戏结束的控制,通过对游戏条件的检查判断游戏是否已经结束,当游戏结束时对游戏的结果进行分析得出游戏的最终胜利方。

We also have the game play problem of conjuring money out of thin air, which felt a bit wrong.

我们还有一个游戏问题,就是钱凭空产生,这感觉有点错误。

Recently, in professional game forum and game of demon animal world, the small error that a lot of players blame to had appeared in game cannot see game administrator management, for long however without the person," a person adept in martial arts and given to chivalrous conduct of BUG Sa full lightning " concussion game order brings about arena inside most player already cannot experience the problem such as game normally.

最近,在专业的游戏论坛和魔兽世界游戏中,很多玩家抱怨游戏中已经出现的小错误却没有人来管理、长时间看不到游戏管理员、"BUG萨满闪电侠"冲击游戏秩序导致竞技场在内多数玩家已不能正常体验游戏等问题。

Chen Feng of chief of department of Baidu innovation development tells a reporter, on Baidu, basically all game and large game consortium have him stick, the strategy of a lot of game and problem know to go up to search in Baidu get, the functional sex structure of search and community lets Baidu and game having natural couple.

百度创新发展部负责人陈枫告诉记者,在百度上,基本上所有的游戏和大型游戏公会都有自己的贴吧,很多游戏的攻略和问题在上都找得到,搜索和社区的功能性结构让百度与游戏有着天然的结合。

Apparently the prosperity of Q4 also can be inspected is the Yu Hui that game of a kind of network takes bottleneck period, after all nowadays is not the times that relies on single product to make the world any more, if walk out of,allow " demon animal world " odd group, avoid single product to promote a company, single product dies an awkward condition that the company dies, it is each net swims actually the issue that the company must consider, and this one problem is generally even to swim with the net of those a gleam of in old man, diversity or the key that will become broken undeceive bureau, and if realize diversity truly, will be all game company the decisive issue that 2009 place must consider.

表面上Q4的繁荣也可以视作是一种网络游戏走入瓶颈时代的余晖,毕竟如今已经不是靠单个产品打天下的时代,如果走出准《魔兽世界》的怪圈,避免单个产品兴则公司兴,单个产品亡则公司亡的尴尬境地,其实是每一个网游公司都必须考虑的问题,而这一问题甚至普遍存在与那些一线的网游大佬之中,多元化或将成为破解迷局的关键,而如果真正实现多元化,将是所有游戏公司在2009年所必须考虑的关键性问题。

It's not a big deal if you only have one unknown game but if you have 2 or more it will overwrite the previous unknown game with the next one (equalling a big pain in the ass).

NDS&,如果你选的游戏只有一个没有被认出来,那么问题还不大,但是如果有两个个或者更多的游戏没有被认出来的话,前面一个没有被认出来的游戏就会被后面的游戏覆盖(Cloud920:这里的意思似乎是&玉有微瑕的意思,而且PAIN也不是痔疮的意思,我这里小发挥了一下^_^!)。

The result of this study divided into there parts. Before the scripts of sociodramatic play created by young children themselves, they selected and adopted fairy tales to be their scripts of sociodramatic play. In this process, the most important of young children's negotiation behavior was the "roles", which was one of the essential factors of sociodramatic play. Young children took several methods to negotiate the problems of sociodramatic play, such as metacommunication, interpretation and explanation.

在研究结果方面分为三部分讨论,首先讨论的是幼儿在尚未开始以自创故事为架构所进行之社会戏剧游戏,幼儿是以其所知的童话故事为主干进行社会戏剧游戏,幼儿在此历程中协商的重点,是社会戏剧游戏中三大要素里的「角色」这个要素,以后设沟通、说明与解释等方式为主要协商社会戏剧游戏问题的策略。

First round games will be set to gather separately technology confident players in automatic games, and technophobic players in manual games.

第一轮的游戏将会把对游戏规则和游戏界面没有问题的选手分到自动进行模式,把在技术上有疑问的玩家划分到人工模式游戏。

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