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Results the overall injury prevalence was 4.58 ‰,and in details,the prevalence gender ratio(boys vs. girls) was 3.48. further analysis showed that the injury prevalence among adolescents was associated with the school types. the campus was the main place of injury occurrence (82.8%). incaution was the leading cause for adolescent injuries accounting for 85.5%. the leading four types of injuries were collision (56.9%),falls (28.8%),knife-cutting or sharp weapon hurt (4.7%) and traffic accidents (1.8%). the most common types of injury were fraction (41.6%) and trauma (36.4%).

结果 学生伤害的平均年发生率为4.58‰,男、女生伤害发生率比值为3.48;伤害发生率与校别有较密切的关系;学校是学生伤害发生的最主要场所,占82.8%;不慎是造成学生伤害发生的最主要原因,占伤害发生原因的85.5%;排在前4位的伤害类型依次是碰撞(56.9%)、跌落(28.8%)、切割穿刺(4.7%)、交通事故(1.8%);伤害性质主要以骨折和外伤为主,分别占伤害数的41.6%和36.4%。

The purposes of this study are to investigate the harmful situations which are cognized by self-injurious adolescents in daily lives, the responsive contents of self-injurious behaviors which are induced, and the coping strategies which can effectively reduce or even terminate self-injurious behaviors.

本研究旨在探讨自我伤害青少年所认知生活中具伤害性境遇及所引发的自我伤害行为反应内涵,以及能有效降低甚至终止自我伤害行为之相关因应策略。

Neuroscience 2001;104:523-538.[12]Ma WL, Zhang WB, Zhang YF. Projection of the calbindin D-28k neurons receiving visceral nociceptive information from interstitial nucleus of the spinal trigeminal tract to nucleus of the solitary tract in the rat. Acta Anat Sin 2003;34:(in Chinese with English abstract).

表明CB同样存在于经INV至PB的伤害性信息传导径路内,且传递内脏伤害性信息的CB神经元多于传递躯体伤害性信息的神经元,提示含CB的神经元可能也参与了经INV中继的外周伤害性信息向PB的传递。

Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame.

燃烧:吞噬一个目标身上的献祭或者暗影烈焰效果并立即造成伤害,数值等于献祭持续伤害部分12秒的总伤害或暗影烈焰持续伤害部分8秒的总伤害

The possible mechanisms that the power system of electric vehicles hurts passengers were analyzed in the paper, including electric injury, chemical injury, burning injury, and etc. The reasons that cause these injuries were analyzed in detail. The safety characteristics of the batteries that electric vehicle is in common use, such as excide battery, MH-Ni battery, Li+ battery, and fuel battery, are researched.

本文重点分析了电动汽车动力系统可能对乘员产生的各种伤害,包括电动汽车的电伤害、电动汽车电池的燃烧爆炸伤害、电池电解液的泄漏和电池有害气体释放引发的伤害等方面,具体分析了它们产生的原因和可能引起的后果;研究了电动汽车几种常用动力电池的安全特性,包括铅酸电池、镍氢电池、锂离子电池和燃料电池,以及它们各自可能存在的安全隐患和产生安全问题的机理。

The Kologarn encounter has received the following changes: The damage of Stone Grip has been reduced, the amount of time to break someone out from the right hand has been increased, the radius and damage of Rumble has been reduced, and the damage of Focused Eyebeam has been reduced.

柯洛刚恩:坚石之握伤害降低,要打掉坚石之握,柯洛刚恩的手臂需受到的伤害提高。打掉手后生出的小怪,其AE技能伤害和范围降低。集束目光伤害降低。

Negative binomial regression and polytomous Logistic regression were employed to assess the risk factors of total injuries and recurrent injuries, respectively.Results Retrospective survey of baseline showed that both groups had similar levels of injury incidence before intervention.

结果 基线分析结果显示在伤害干预措施实施之前,干预组和对照组的伤害发生水平接近,而在干预实施之后,伤害结局显示干预组和对照组的伤害发生率差异显著(P<0.001),干预组的伤害发生率比对照组的伤害发生率低10.74%。

After dialyzing for 10~20 min, SNP at a concentration of 1 μmol/L increased the induced responses to innocuous mechanical stimulation and decreased those to noxoius mechanical stimulation. The induced responses to both innocuous and noxious mechanical stimulations were all decreased after dialyzing the same dose of SNP for 20~30 min. The decrease was shown within 7~15 min dialysis when SNP was used at a concentration of 20 μmol/L.

脊髓深层神经元透析1 μmol/L SNP, 10~20 min后,非伤害性机械刺激诱发的反应增强,伤害性机械刺激诱发的反应减弱;透析20~30 min后,伤害性和非伤害性机械刺激诱发的反应均减弱;透析20 μmol/L SNP 7~15 min内伤害性和非伤害性机械刺激诱发的反应均降低。

Master Demonologist: Imps now provide 1/2/3/4/5% fire damage and fire crit, Voidwalker provides 2/4/6/8/10% damage reduction, Succubi now provide 1/2/3/4/5% shadow damage and shadow crit, Felhunter now provides 0.2 resistance per level and rank, Felguards will now provide 1/2/3/4/5% extra damage and damage reduction.

恶魔学识大师:小鬼使你的火焰伤害和暴击提高5%;虚空行者减少伤害10%(没有物理了?GJ!;魅魔使你的暗影伤害和暴击提高5%;地狱犬提高每级0.2的抗性;恶魔守卫提高5%伤害和5%伤害减免

Fire, ltng, mag, cold, pois, life, mana, stam (Stamina-steal), stun (note,"stun damage" is ignored, stun uses only duration), rand (either lightning, fire, cold or poison – picked at every successful hit), burn Burning damage, bugged, gives no EXP from kills, otherwise works like poison, you need to have low HitShift to make it work properly!

EType –元素伤害类型,火,电,魔法,冰,毒,吸血,吸魔,吸耐力,打晕(注意,&打晕伤害&被忽略,打晕只是一个持续时间,rand任一电、火、冰或者毒-每一个成功的击中),燃烧(燃烧伤害,臭虫,不能从被杀者中得到经验,象毒,你需要设置低HitShift让它工作正常)冰冻(冰冻,有自己方式,比如冰伤害,你需要使用特殊的服务端伤害函数让怪物变成冰块

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推荐网络例句

The physiology of the skin machine body for the sake of the environment in the maintenance stability, but eject a body metabolism creation of metabolism thing BE'grease', summer perspire many various skin disease light or good, autumn perspire little metabolism thing metabolism don't go out, various skin disease made, this be the skin machine body of various burning disease.

皮肤机体的生理为了维持内环境稳定,而排出身体代谢产生的代谢物是'油泥',夏天出汗多各种皮肤病就轻或好了,秋天出汗少代谢物代谢不出去,各种皮肤病就犯了,这就是皮肤机体的各种炎症。

If I had anything tender in me, I shot it dead.

如果我有什么招标的话,我枪死亡。

The argumentation way in which this literary grace using is based on color painting, setting out from two angles separately " color"、" ink and wash", making criticizition in texts of Chinese ancient drawing history; analyzing how "color" painting was on the way from ripe to losing; emphatically analyzing the reason of losing in color center, that is to say the reason of "the change of ink and wash ", and its reconstructional way of combination, development with "ink and wash" it was "replaced" by the afterward manner. In a word, the developing "replaced"by the afterward manner.

本文所采用的论述方式是:立足于色彩绘画,分别从&色彩&、&水墨&两个角度出发,先对它们在中国古代画史论著中作一考证;分析隋唐时期&色彩&绘画是如何从体制的成熟、完备而走上&失落&的道路;着重分析色彩绘画中心&失落&亦即&水墨之变&的原由;及其在被水墨&替代&后与&水墨&结合、衍变的重建之途。