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There is a daily quest to hop on the Zepplin to ride around the bay and bomb the pirates. The quest for the plane is also a daily quest after you do some other quests in the area.

这里有一个日常任务就是乘坐飞艇去轰炸海盗,在你完成这个区域的其他任务后这个飞机的任务将成为日常任务

First open daily activities facie double task of the day, if not more than silver, the two take a chance to spend 50 can occasionally hit the double task; if enough money as far as possible towards the double task of counting, so The next day there are more than twice higher than the experience of the task.

先打开每日活动,看下当天双倍任务是什么,如果银子不多,花50两碰碰运气也能偶尔撞上双倍的任务;如果银子够多,尽量朝该双倍任务算,这样第二天就有了高于两倍以上经验的任务

In order to make good use of resources in collaborative design and shorten product developing time, the principle on task decomposition with methods of assignment from tasks to dynamic and static teams are proposed on the basis of task decomposition tool.

项目的成功依赖于全体参与者的协同工作,为保证协同设计资源的合理利用及缩短开发时间,文章在分析模块化产品开发过程的基础上,提出了在任务分解器基础上任务分解的原则,以及任务到动态及静态开发团队分配的模型,并在此基础上给出了任务调度器的框架。

After third task delay 4 second, it delete first task and second task and display lamp.

任务1 及任务2 删除,到这时只有任务3 会运行了,任务1和2 永远不会再运行了。

Based on summarized and analyzed the existing problems of the solution for scheduling RTRPMT and TFT, the author constructs a new heuristic function which adequately takes predecessor and successor relation among tasks into account, targeting that the direct successor of current running task is to be given the earliest time to be run.

针对实时分布系统中大量的相关周期性多任务,在分析、总结了前人对此类任务的调度算法解决方案所存在的问题基础上,构造了一种新的启发函数,该启发函数充分考虑了任务之间的前驱、后继关系,以当前任务的直接后继具有最早开始执行时间为目标。

Result It showed that tracking error, reaction time, correct rate, category scale, multistage evaluation scale, multi-dimensional scale, latency of P3, inter beat interval , inter respiration interval and blink rate were significantly different among the various tasks. CS,MES and MDS were more sensitive to the total load; ER ,LAT, IBI and IRI were more sensitive to the load of primary task, while RT and CR to that of additional task and BR to the visual load.

结果 追踪误差、反应时、正确率、类别量表评分、多级估量量表评分、多维量表评分、P3潜伏期、逐次心跳间期、逐次呼吸间期和眨眼率在不同任务之间有显著差异(P<0.05),CS、MES和MDS对任务总负荷,ER、LAT、IBI和IRI对主任务负荷,RT和CR对附任务负荷,BR对视觉负荷更敏感。

CS,MES and MDS were more sensitive to the total load; ER ,LAT, IBI and IRI were more sensitive to the load of primary task, while RT and CR to that of additional task and BR to the visual load.

结果 追踪误差、反应时、正确率、类别量表评分、多级估量量表评分、多维量表评分、P3潜伏期、逐次心跳间期、逐次呼吸间期和眨眼率在不同任务之间有显著差异(P<0.05),CS、MES和MDS对任务总负荷,ER、LAT、IBI和IRI对主任务负荷,RT和CR对附任务负荷,BR对视觉负荷更敏感。

The bidding for tasks between the task agent and the resource agents is described in terms of acquaintance set, invitee set, bidder set and bid-winner. The decision table is built with the attributes of tasks and the attributes of cost, quality, load and time for resource agents to accomplish the tasks.

通过相识集、招标集、投标集和中标者等概念描述了任务Agent和资源Agent间协商过程模型,基于任务属性和资源Agent完成任务的成本、质量、负荷和时间等属性,构造粗糙集的决策表,获取规范的调度决策和任务分派规则知识集。

In this research, a system of various levels of task difficulty was set up by a complex rule. Three characteristics of implicit learning were detected with this system: 1 Implicit learning didn't work under the condition of the most difficult task. 2 When the task became easier, implicit learning started working on some level of task difficulty. 3 The efficiency of implicit learning would become higher if the task became easier; but there was a limit to the efficiency of implicit learning.

本研究利用自行设计的复杂规则产生出不同难度的任务系统,进而通过实验阐明了内隐学习的三个特征:在任务难度极大的情况下,内隐学习并不发挥作用;在任务难度降低到一定程度的时候,内隐学习开始发挥作用,这仿佛是一个"阈限";随着任务难度逐渐降低,内隐学习的效率也随着提高,但是最终停止在一个较高的水平而不再继续上升。

The main features and basic functions of RTX51 TINY, a small and real-time operation system, and its applications in the single-chip microcomputer systems are introduced simply in this paper, and an application example of it is given; stack configuration and the construction of task state are analyzed in detail when tasks are created, and, the memorizer manage is done in detail when tasks are switching, and the flow charts of primary codes are given in this paper.

本设计简要介绍了小型实时操作系统RTX51 TINY的主要特点和基本功能以及在单片机系统中的应用方法,并给出了一个RTX51的应用实例;详细地分析了这个内核创建任务时堆栈的配置和状态字结构及任务切换时的存储器管理,并给出创建任务任务切换的主要代码流程图。

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