查询词典 renderable
- 与 renderable 相关的网络例句 [注:此内容来源于网络,仅供参考]
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I used renderable splines with black textures.
我用可渲染的线来做帆线,添加黑色的材质。
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Every 3D rendering library on the planet uses a scene graph to organize its renderable items.
这个星球上每个3D渲染库都使用一个场景图来组织它可渲染的项目。
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NOTE: text or symbols not renderable in plain ascii are indicated by . abstract is included in .pdf document.
随著资料集的大量增长,引用统计式文件模型於资讯检索上之研究重要性与日俱增。
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Most GPGPU algorithms employ processing passes that render quadrilaterals spanning the entire rectangular range of a renderable texture.
大多数GPGPU算法都采用可绘制四边形的处理pass,该四边形覆盖了一个表现纹理的整个矩形范围。
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For every major character and static mesh asset, we build two versions of the geometry: a renderable mesh with unique UV coordinates, and a detail mesh containing only geometry.
对于游戏中的主要人物角色和静态对象,我们通常都会制作两个版本的模型:一个使用了独特贴图坐标的实时低模和一个充满了细节的高模。
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Right-click, choose Properties, and de-select "Renderable".
右击,选择属性,关闭&可渲染&项。
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For easy viewing I have converted Circle03 to a editable spline and removed one segment and made it renderable in the 3dsmax viewport.
为了更容易分辨,我将圆形03转化为样条曲线,并移出了其中一段,并让它在视窗中可渲染。
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We run the two meshes through the Unreal Engine 3 preprocessing tool and generate a high-res normal map for the renderable mesh, based on analyzing all of the geometry in the detail mesh.
然后我们将两个模型通过虚幻3引擎所提供的法线贴图处理工具进行映射加工,从而产生出一张用在低模上的高分辨率法线贴土。
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Right-click the cylinder, go to Properties and de-select Renderable.
右击圆柱体,进入属性框,关闭可渲染属性和Backface Cull。
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Typical environments contain 1000-5000 total renderable objects, including static meshes and skeletal meshes.
虚幻3引擎理论上可支持的最大数量为同时存在1000至5000个可渲染的物体,包括静态模型对象和绑定了骨骼动画的动画模型对象。
- 推荐网络例句
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Since historical times,England ,where the early inhabitants were Celts, has been conquered three times .
从有历史以来,英国,在此地早期居住的是凯尔特人,已经被征服了三次。
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Bluetooth OBEX File Transfer Enables the sending and receiving of files on your phone via Bluetooth.
蓝牙OBEX文件移动允许经过蓝牙传送和接受文件。。。。
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The almost sure central limit theorem is a pop topic of the probability research in recent years,because it has many actual applications in the random analogue.
中文摘要:几乎处处中心极限定理是近几十年概率论研究的一个热门话题。它之所以引起人们的注意是由于它在随机模拟方面的实际应用参见Fisher