查询词典 identifier
- 与 identifier 相关的网络例句 [注:此内容来源于网络,仅供参考]
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ALL data format ; data package ; identifier ; analytics
ALL格式;数据包;标识码;解析
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M_ME_ND_1:= CP{Data unit identifier, i information object address,NVA
图 48 应用服务数据单元: M_ME_ND_1 测量值,不带品质描述词的规一化值
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But the bits to bits arbitration of the CAN protocol defines a static priority to messages exchanged. Due to the fact of the lack of timing information for non periodic data transmission, it is impossible to find a static manner to attribute CAN identifiers to exchanged objects so that applications periods limit can be always be satisfied. When one or many network stations send data using the same identifier, at some point, data will differ and generate error. All stations will then back off and retransmit restarting the whole process. In this case, retransmission can lockup the network.
然而, CAN总线采用位仲裁技术,利用信息的标识符域定义了一种静态的优先权,由于非周期数据传输时缺乏时间信息,不可能找到一个静态标识符分配方案永远满足应用程序对时间的要求;当一个或多个网络节点同时发送标识符相同的数据时,如果数据不同,所有节点都要重新发送数据,在这种情况下,网络将阻塞。
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M_ME_NA_1:= CP{Data unit identifier, information object address,jNVA,QDS
图 33 应用服务数据单元: M_ME_NA_1 测量值,规一化值
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C_SE_NA_1:= CP{Data unit identifier,information object address,NVA,QOS
图 64 应用服务数据单元: C_SE_NA_1设定命令,规一化值
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M_ME_NA_1 := CP{Data unit identifier,i information object address,NVA,QDS
图 32 应用服务数据单元: M_ME_NA_1 测量值,规一化值
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M_ME_TE_1:= CP{Data unit identifier, i information object address,SVA,QDS, CP56Time2a
图 55 应用服务数据单元: M_ME_TE_1 测量值,带时标 CP56Time2a 的标度化值
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M_ME_NB_1:= CP{Data unit identifier, information object address,jSVA,QDS
图 36-应用服务数据单元: M_ME_NB_1 测量值,标度化值
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Here, each datagram contains the identifier of the plug-in to be executed on it.
在插件管理系统平台中,每个数据报都包含一个标识符,用来标识在其上执行的插件。
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The Synchronization source identifier tells which stream the packet belongs to. It is the method used to multiplex and demultiplex multiple data streams onto a single stream of UDP packets.
同步源标示能辨别流量是从哪个储存器中通过的,这个方法本来是用于将多数据源倍增和分离到一个单流用户数据报协议储存器的。
- 相关中文对照歌词
- Baby
- Lock Your Doors
- 推荐网络例句
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It's not quite as simple as that.
并没有那么容易。
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It debuted in 1992 in Japan and the United Kingdom, and 1993 in the United States.
它首次亮相于1992年在日本和英国,在美国1993年。
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Nevertheless, moving free game confluence inchoately is driven is overflowed mostly adapt make game, game needs have the aid of to move the consequence that overflows successful work to win a player.
不过,早期的动漫游戏融合大多是从动漫改编成为游戏,游戏需借助动漫成功作品的影响力赢得玩家。